You can send your teammates to make cuts to the hoop or set a pick. The AI has been tweaked to be a little more real this go around as well. Basically, shots they would normally make are now money in the bank. Star players like Lebron or KG will make more buckets whereas last year you had to basically hit that jumper at the apex to score.
Would be nice to keep Lebron from getting the ball, but what can you do? Which leads me to another point worth mentioning. You can lock into your opponent via the left stick, but you can’t seem to do much when they don’t have the ball. These sorts of things will never be perfect when compared to real-life, though. The defensive scheme is a tad better than last year, but it’s not perfect. 2KS made changes where it really matters and that’s on the court. They didn’t just stop at the cosmetic stuff. How’s the gameplay? I’ll be honest, I hate overly complicated control schemes and basketball games fall into this category. That’s more or less the cosmetic changes made for this year.
#NBA 2K9 GAMEPLAY PLUS#
Cheryl Miller, Clark Kellogg and Kevin Harlan are your commentators for this year and they’re sort of ho-hum IMO, but anyone other than Bill Walton is a plus in my book. It’s like watching a game on TBS, which might not matter to some folks, but it’s something I noticed and grew fond of.
What I really liked about 2K9 was the overall broadcast style of the game. 2KS went ahead with some new motion captures for players that will leave you in awe at times. The graphics are much better and more life-like. The game is much improved over last year’s offering and hardcore basketball buffs will come away impressed.